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A guide to the programming applications that use networking or communications on the Pocket PC platform. The book acts as both a tutorial and reference for experienced programmers.
- Sales Rank: #3909615 in Books
- Published on: 2003-07-17
- Released on: 2003-07-07
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x 1.50" w x 7.00" l, 2.28 pounds
- Binding: Paperback
- 656 pages
From the Back Cover
Pocket PC Network Programming is the resource developers need to exploit the power of mobile technology and high-speed wireless connections. This book is a comprehensive tutorial and reference for writing network applications on Pocket PC 2002 and Pocket PC 2002 Phone Edition devices. It explains how the Pocket PC communicates with the Internet, with other mobile devices, and with networks. It teaches developers the basics of Pocket PC telephony, synchronization, and messaging.
Pocket PC Network Programming begins with a guide to writing applications that communicate over the Internet and then explores how to use Pocket PC devices with Windows-based networks, how these devices communicate over serial and infrared, and how they utilize Remote Access Services (RAS). The focus then shifts to the Pocket PC 2002 Phone Edition before turning to the building of applications designed for synchronization with a desktop computer. The final chapters cover the Pocket Outlook Object Model, the Mail API, and the .NET Compact Framework.
Key topic coverage includes:
- Understanding the basics of Winsock, Windows Internet (WinINet), the IP Helper APIs, HTTP, and the File Transfer Protocol (FTP)
- Using network resources
- Creating, establishing, and controlling dialup network connections
- Integrating applications with the Pocket PC Connection Manager
- Short Message Service (SMS) Messaging
- Using the Global System for Mobile communication (GSM)
- Interacting with the Subscriber Identity Module (SIM)
- Remote control of a device from a desktop
- Building an ActiveSync Service Provider
- Building applications that integrate with Contact, Application, and Task data
- Writing e-mail enabled applications
- Programming and writing network applications and using Web Services with the .NET Compact Framework
Sample applications clearly demonstrate each of the networking technologies discussed, and answers to developers' most frequently asked questions are indexed on the book's inside covers. The companion Web site, www.furrygoat.com, provides all the code examples from the book, as well as additional features and updates.
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About the Author
Steve Makofsky is a software design engineer on Microsoft's .NET XML Messaging team. In addition to having been a Microsoft Embedded MVP, he has worked on several commercial Windows CE products, including the award-winning bUSEFUL Utilities 1.0 and 2.0 (Best of Comdex Utility 1998/1999). Steve coauthored Teach Yourself Windows CE Programming in 24 Hours (Sams, 1999) and has published several magazine articles on .NET and mobile device development. When not working on cool embedded projects, Steve likes to drink lattes and hike on Mt. Everest.
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Excerpt. © Reprinted by permission. All rights reserved.
Get busy living, or get busy dying.
—Andy Dufresne, The Shawshank Redemption
Every once in a while, new technologies emerge that profoundly change the way we conduct our daily lives. A recent example is the "invasion" of the cellular phone. Once thought to be just a "toy for the rich," cell phones are now an essential (and some would say bothersome) part of everyday life—in fact, I know several people who have replaced their home phones exclusively with cell phones. Over the last few years, Personal Digital Assistants (PDAs) have been slowly changing the way people manage their personal information and the way they communicate.
When Microsoft originally launched the Windows CE operating system in 1996 with the Handheld PC, people were not quite sure what to make of these "mini-computers," and questioned whether they would actually replace notebooks and paper organizers. Over the last few years, they have slowly made their way through the back doors of companies as people begin to realize the potential, convenience, and power of having ultraportable computing devices in their pocket, regardless of the strange looks from co-workers. Combined with its capability to communicate on a network with both other devices and the Internet, the mobile device is now recognized as a revolutionary technology.
With the recent advent of higher-speed wireless connections, the true power of the Pocket PC platform can finally be exploited by developers and the users of their applications. Wireless communication is often called the PDA "killer application," and the demand for applications that are networked has skyrocketed.
The mobile device revolution is upon us.About This Book
This book is both a tutorial and reference guide for writing network applications on Pocket PC 2002 and Pocket PC Phone Edition devices. The term network application does not limit the scope of this book only to programs that use the Internet, however. It refers to any type of application that needs to communicate with another device or computer over some form of communications link. Topics such as device synchronization, network protocols and programming, and even writing applications with the new .NET Compact Framework are covered. If you are writing any type of software that falls into those categories, you will likely want this book as part of your reference library.
Although the complexity of the material in this book ranges from beginner to advanced, it is written in a fashion that will enable developers to jump around to whatever topics are of particular interest to them. The book includes a handy "frequently asked questions" list, located on the inside covers of the book, which will help you locate the answers to common questions).Intended Audience for This Book
Pocket PC Network Programming is written for software developers who understand the basics of writing Pocket PC applications in C/C++ and have written software for these devices before. If you have developed programs with Visual Basic for Windows CE, or have done any type of programming on the Windows platform, you should feel fairly comfortable with the material in this book. This book is not intended as an introduction to Pocket PC programming or the basics of Windows CE, but if you have previously written any type of application, you should be able to follow along without much difficulty. In addition, the final chapter covers topics specific to the future of networking applications using C# and the .NET Compact Framework for the Pocket PC.System Requirements
In order to write software for the Pocket PC 2002 platform, you need to have installed Embedded Visual C++ version 3.0, along with the Pocket PC 2002 Platform SDK. The toolkit and SDK are currently available for free download from microsoft/mobile/developer/downloads.
To work with the .NET Compact Framework (described in Chapter 12), you need to use Visual Studio.NET 2003, which is also available from Microsoft.Organization of This Book
This book is organized as follows:
* Chapters 1 through 3 focus on writing applications that use the Internet to communicate. This includes the basics of Winsock, WinInet, and the IPHelper APIs, and includes information about popular Internet protocols such as HTTP and FTP.
* Chapter 4 looks at using a Pocket PC device with a Windowsbased network, including using network resources such as shared drives and printers.
* Chapter 5 covers aspects of working with both serial and infrared communications.
* Chapters 6 and 7 focus on using the remote access capabilities of the Pocket PC. This includes creating, establishing, and controlling dial-up network connections, as well as detailed information about integrating your application with the Pocket PC Connection Manager.
* Chapter 8 deals exclusively with the Pocket PC Phone Edition and covers topics such as SMS Messaging, GSM, and interacting with the Subscriber Identity Module.
* Chapter 9 describes how to build applications that are designed for synchronization with a desktop computer. Everything from remote control of a device from a desktop to building an ActiveSync synchronization provider is covered here.
* Chapter 10 dives into the Pocket Outlook Object Model and explains how to build applications that seamlessly integrate with contact, application, and task data.
* Chapter 11 describes the Mail API. Everything you ever would want to know about writing e-mail-enabled applications is in this chapter.
* Chapter 12 examines using the new .NET Compact Framework with regard to network applications, .NET Web Services, and interoperating with unmanaged Pocket PC functions.
For Updated Information
Although every effort was made to ensure that this book is accurate and contains no errors, sometimes things do slip through the cracks. If you do find any errors, please check the errata on my Web site at furrygoat. There you will find the most recent changes, source code for the book, as well as my contact information if you have any questions or suggestions.
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Most helpful customer reviews
0 of 0 people found the following review helpful.
Devices Devices Devices
By korbyparnell@msn.com
If you're crazy about writing useful apps for sexy little devices like the PocketPC Phone Edition and need a good networking reference, wired or wireless, you must buy this book. It is anchored by a strong index and a sensible and logical chapter structure. My favorite feature is the just-inside-the-cover FAQ (front and back) with page numbers where the question is answered.
Unlike many technical books, PocketPC Network Programming will neither insult your intelligence nor assume that you know everything. Basic concepts (like cookies, headers, SMS, etc) are briefly, thoroughly, and elegantly described.
Most importantly, Steve Makofsky's code samples are crisp, well-documented, and his explanations are easy to follow--even for a confirmed eVB/eC# junkie like me. In particular, there's an excellent chapter on the Pocket Outlook Object Model and MAPI that explains how to create Pocket Outlook plugins, and more.
I recommend this book without reservations and would rank it up there with books from the likes of Stephen Walther, Charles Petzold, and Don Box.
1 of 2 people found the following review helpful.
Awsome networking reference
By A Customer
This is the de facto networking reference that the Pocket PC community has been waiting for. It introduces the network model to new programmers as well as handling the advanced topics that veteran programmers would be looking for. The book also covers the newer technologies that are found in the Phone Edition of the PPC platform which I've been looking for in a text for months. The included source code has also been invaluable as the cited examples are great to learn by and can be used to jump start projects.
A definite "must have" for any Pocket PC programmer that wants to access networks in their applications!
2 of 3 people found the following review helpful.
Very Useful
By Ellen Craw, Ilium Software
Any developer can benefit from this useful book. Combining the best aspects of a users' guide and a reference manual, the book has any information a Pocket PC programmer would need, in a format that's easy to use and readable. The index, FAQs and code samples make it easy to find just the information you're looking for, with descriptions providing more context and background. And I particularly enjoyed the funny and appropriate quotes from movies or TV programs at the beginning of each section.
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